
Synopsis
In the extreme Alaskan wild, 16 survivalists compete for a chance to win a massive cash prize — but these lone wolves must be part of a team to win.
Episodes
1
Fire. Water. Flare.Sixteen players must form teams to survive their first night on rugged Alaskan terrain — but frigid temperatures and scarce resources won't make it easy.49m2
Hunger PainsThree days in, some players break down and Jordan plays mind games. The teams must build rafts and beat the tide to reach crab traps on a nearby island.37m3
Man-downOn the heels of some big setbacks, tensions rise between the teams. While some players forge new alliances, others commit brutal betrayals.40m4
Hunting the ThiefAt the two-week mark, strategy trumps sportsmanship as Paul pulls a self-serving move and Alpha Camp deviously plots to force players out.43m5
Burn it to the GroundJustin's sly move adds moral dilemmas and a new level of unpredictability to the game. Rival teams on each side of the river consider joining forces.45m6
Luring the EnemyA lone player must find a team fast — or go home. A fishing expedition proves successful but heartbreaking. Charlie Camp puts Jill in a tough spot.40m7
Desperate MeasuresWith six players remaining, dwindling food supplies fuel distrust and accusations. When loyalties come into question, one team begins to splinter.28m8
The Final StrawAfter more than a month in the wild, the final two teams begin a hazardous hike to the finish line — but only one can claim the ultimate prize.57m
Fire. Water. Flare.Sixteen players must form teams to survive their first night on rugged Alaskan terrain — but frigid temperatures and scarce resources won't make it easy.49m2
Hunger PainsThree days in, some players break down and Jordan plays mind games. The teams must build rafts and beat the tide to reach crab traps on a nearby island.37m3
Man-downOn the heels of some big setbacks, tensions rise between the teams. While some players forge new alliances, others commit brutal betrayals.40m4
Hunting the ThiefAt the two-week mark, strategy trumps sportsmanship as Paul pulls a self-serving move and Alpha Camp deviously plots to force players out.43m5
Burn it to the GroundJustin's sly move adds moral dilemmas and a new level of unpredictability to the game. Rival teams on each side of the river consider joining forces.45m6
Luring the EnemyA lone player must find a team fast — or go home. A fishing expedition proves successful but heartbreaking. Charlie Camp puts Jill in a tough spot.40m7
Desperate MeasuresWith six players remaining, dwindling food supplies fuel distrust and accusations. When loyalties come into question, one team begins to splinter.28m8
The Final StrawAfter more than a month in the wild, the final two teams begin a hazardous hike to the finish line — but only one can claim the ultimate prize.57m













