
Synopsis
A 9-year-old barbarian warrior from another world enters third grade and learns about the modern world, while trying to save his native land from a vile villain.
Episodes
Season 11
The Squeak of MightThe Squeak of Might: adorable fluff ball, Bill summons the Spirit Beast of someone else, a dangerous Tar Dragon. With Fangbone’s help, Bill realizes how cool the Squee-Claw is – clever, loyal and unrelenting – and together they rescue the class and send the Tar Dragon back from where it came.11m2
The Lies of TruthFangbone discovers a real Skullbanian clan on Earth masquarding as medieval reenactors. But when he enlists their help against Drool’s undefeatable Dreadhorn, they run in fear. Bill uses their theatrical skills to put on a Battle Royale against an unsuspecting Fangbone that makes the Dreadhorn question going up against such a formidable foe.11m3
The Polluted Light of DestinyFangbone struggles to understand his destiny written in the stars of the planetarium, when thanks to Drool, he sees the Moonbear of No Tomorrow - a sure omen of his impending end. Bill tries to convince Fangbone that destiny is what you make it as he’s forced to be the sole protector of the Toe and fight off the come-to-life Moonbear.11m4
The Warwagon of TrustAfter a rough week battling Drool’s monsters, Bill convinces Fangbone to take a break, let him carry the Toe for a while, and have some fun! But somewhere along the way, Bill loses the Toe! It becomes a race against Drool’s Warwagon to find the Toe first, and to regain Fangbone’s trust.11m5
The Thundercrush of ResponsibilityFangbone trades in all his battle trophies for a massive battle-beast, the Thundercrush! But when the monster proves more than the boys can handle, Fangbone must stop seeing her as a living weapon and show his beast some affection before they’re Thundercrushed!11m6
The Goat of More GoatDrool unleashes his most diabolical curse, the MO-AR GO-AT – turning everyone, including Bill’s Mom, into goats! Drool gives Bill an ultimatum – he’ll give Bill the anti-goat if he hands over the Toe. Bill is stuck between a goat-mom and a hard place, until he realizes that there’s a way to out-goat Drool and save the ones he loves.11m7
The Swamp of EducationFangbone and Bill skip the research for their project on swamps and just capture a bunch of creatures for a 'swamp-bucket' instead. But when the toe accidentally falls in, the school gets transformed into a swamp. Only through books can they get the school back to normal and save Ms. Gillian from life as a giant mutant frog!11m8
The Ballad of MehBill's bummed that no one can know about all the cool monster fighting he and Fangbone do. But when Drool sends out Melodica, the Lady of the Lute, to sing about their 'glory' – and steal the toe – Bill forgets about the need for celebrity and challenges Melodic to an epic rap battle with the fate of both worlds at stake!11m9
The Duck of Always (1)After nearly losing the toe, Bill’s wracked with guilt and questions whether he’s right to help Fangbone protect the Toe and keep the world safe. Worse, a Skullbanian thief, CID, takes advantage of Bill’s lack of confidence as he and Fangbone face Drool’s most relentless foe, the Duck of Always. Fangbone and Bill face their most relentless foe yet - The Duck of Always, a duck cursed with immortality which can never die or stay destroyed and can also talk. Worse, Cid attacks at the same time and steals the Toe. It’s only when Bill realizes that giving up is the only thing to fear, that he comes up with a plan to defeat the Duck and Cid together.11m10
The Duck of Always (2)11m11
The Cavity of TerrorWhen Fangbone has an awful toothache, Bill discovers Fangbone’s greatest fear – dentists! But when Bill and the other classmates all get transformed into teeth by the horrific Toothsbane, Fangbone must find a way to face his fear and turn the tables on this toothy menace.11m12
The Sickness of HomeOn an overnight trip to the museum, Fangbone and Bill discover a Skullbanian relic that transforms a mural into a gateway to a Skullbania-like world. It’s exactly what Fangbone needs to cure a bout of homesickness! But when a Razor-worm escapes into the museum and cocoons his classmates, Fangbone faces a tough choice – to save his friends he must smash the relic and lose this connection to home forever.11m13
The Future of MomThe Toe’s evil magic creates an alternate reality where Bill’s Mom is the Toe-keeper instead of Fangbone and Bill. The two battle brothers must earn the trust of this hardened warrior to set things right.11m14
The Ball of ClobberingFangbone decides to whip the kids into fighting shape by teaching them CLOBBERBALL, a painful Skullbanian game. But when Drool challenges their team, Fangbone learns that his classmates have different kinds of strength.11m15
The Rowboat of DibbyWanna-be robot Dibby wants to be a hero like Fangbone and Bill – so he steals the Toe of Evil to turn himself into a real robot. When Drool re-programs Robo-Dibby – Dibby becomes the hero he always wanted to be by helping his friends defeat himself!11m16
The Necktie of ChangePhoto day goes badly wrong when the Toe transforms Fangbone in Fred Bone – a tie-wearing, utensil using fancy boy! Fangbone saves the Toe, but loses himself – at least until Bill photo-shops a cure.11m17
The Leg of BrokenWhen Fangbone breaks his leg, he must learn to rely on his friends to protect the Toe of Evil from Drool’s monsters.11m18
The Iron Fist of BruceSkullbanian Heritage Day’ at school gets out of hand when Principal Bruce gets carried away being a clan leader and begins a reign of terror!11m19
The Helmit of DulingWhen Bill puts on the cursed Helmit of Duling and grows to be too large and incompetent, Fangbone's forced to save him and the Toe.11m20
The House of LeavingWhen Bill convinces Fangbone to stay inside all day watching movies, Fangbone comes down with Hovelfroth, a barbarian affliction that turns him into a wild animal.11m21
The Field of Trip of Mayhem (1)When Fangbone's class goes on a field trip to Skullbania, he is given a once-in-a-thousand-year chance to destroy the Toe of Evil. But, when Fangbone must choose between destroying the Toe and saving his friendship with Bill, he must make an impossible choice.11m22
The Field of Trip of Mayhem (2)11m23
The Mom of No ReturnWhen Bill's Mom accidentally spots Fangbone and Bill fighting Drool's Razorworm, she decides on a harsh punishment.11m24
The Back of StoneThe legendary Stoneback arrives to help protect the Toe, but Fangbone's star-struck and unwilling to listen to Bill, who suspects that this might not be the real barbarian deal.11m25
The Bucket of GoblinsThe battle for Toe takes a turn when it falls into the hands of goblins.11m26
The Bill of MagicBill learns that taking shortcuts with his magic talent can have serious consequences.11m27
The Present of FeathersBill's got the perfect gifts for his mom's birthday, but it all goes terribly wrong when Drool's Feather-Phoenix attacks, forcing him to choose between saving the Toe and saving his mom's birthday gifts.11m28
The Waffle of IronWhen one of Drool's monsters attacks with a magical sword, Fangbone and Bill stop him with their beloved waffle iron.11m29
The Drool of YoungThe Toe accidentally create a young Drool and Fangbone and Bill take it as an opportunity to turn Drool good.11m30
The Kat of MunchingWhen Fangbone becomes addicted to Munchie-Kat, a cheesy video game, Drool brings it to life to consume Fangbone's waking hours.11m31
The Twinkle of StickAt parent-teacher night, Fangbone and Bill are forced to pretend Twinkle-stick is Fangbone's totally normal human parent.11m32
The Burg of LarWhen Cid shows up to steal the Toe, Fangbone and Bill capture her, only to discover that the Shadowsteppers sent more thieves to finish the job.11m33
The Hound of HoundingAfter Bill accidentally melts Fangbone's most precious sword, he lies about it and accidentally summons the Hound of Hounding, a Skullbanian demon dog.11m34
The Defeat of GloryAfter hearing stories of Fangbone's battle victories, Hammerscab, a barbarian warrior, travels to Earth to test her strength against his.11m35
The Forehead of DespairAfter the Toe becomes magically attached to Bill's forehead, he finds himself slowly turning green.11m36
The Mall of DoomWhen Bill and the kids take Fangbone to Mallhala to buy new clothes, Drool unleashes his Pigataur to take the Toe.11m37
The Breaker of Oaths (1)Bill lies to Drool and tricks him into falling into the Nightlands, and he and Fangbone think they've defeated the evil wizard forever.11m38
The Breaker of Oaths (2)11m39
The Pitch of BlackFangbone attempts to train the kids in Skullbanian outdoor survival by taking them camping in the park.11m40
The Keepers of ToeBill gets a former Drool-keeper to help Fangbone relax.11m41
The Groan of UpFangbone and Bill take control of Clapperclaw and Grimeblade's huge barbarian bodies.11m42
The Shadow of BillAfter Fangbone and Bill discover Cid living in Cavebania, Drool sends his DIRE RAZORWORM to devour them all.11m43
The Fred of BoneFred Bone returns when Fangbone splits himself in two, recreating his upper class double to take his place at school.11m44
The Star of GoldA dispirited Ms. Gillian accidentally gets transported to Skullbania and imprisoned by Drool.11m45
The Brothers of BattleDrool makes his own barbarian-human combo to steal the Toe.11m46
The Pizzas of DayFangbone forcibly removes all fun from the kids' lives in fear of a Drool trick, the class rebels when he outlaws school pizza day11m47
The Cheeks of DarknessAfter a series of omens, Stoneback's legendary sword falls from the sky.11m48
The Forging of FriendshipFangbone and Bill tell the story of how they first met to show how two very different people can become the best of friends.11m49
The End of the Beginning (1)Fangbone and Bill find themselves facing a more powerful Drool face-to-face after he combines Skullbania and Earth into a single world and regains his Toe.11m50
The End of the Beginning (2)11m
The Squeak of MightThe Squeak of Might: adorable fluff ball, Bill summons the Spirit Beast of someone else, a dangerous Tar Dragon. With Fangbone’s help, Bill realizes how cool the Squee-Claw is – clever, loyal and unrelenting – and together they rescue the class and send the Tar Dragon back from where it came.11m2
The Lies of TruthFangbone discovers a real Skullbanian clan on Earth masquarding as medieval reenactors. But when he enlists their help against Drool’s undefeatable Dreadhorn, they run in fear. Bill uses their theatrical skills to put on a Battle Royale against an unsuspecting Fangbone that makes the Dreadhorn question going up against such a formidable foe.11m3
The Polluted Light of DestinyFangbone struggles to understand his destiny written in the stars of the planetarium, when thanks to Drool, he sees the Moonbear of No Tomorrow - a sure omen of his impending end. Bill tries to convince Fangbone that destiny is what you make it as he’s forced to be the sole protector of the Toe and fight off the come-to-life Moonbear.11m4
The Warwagon of TrustAfter a rough week battling Drool’s monsters, Bill convinces Fangbone to take a break, let him carry the Toe for a while, and have some fun! But somewhere along the way, Bill loses the Toe! It becomes a race against Drool’s Warwagon to find the Toe first, and to regain Fangbone’s trust.11m5
The Thundercrush of ResponsibilityFangbone trades in all his battle trophies for a massive battle-beast, the Thundercrush! But when the monster proves more than the boys can handle, Fangbone must stop seeing her as a living weapon and show his beast some affection before they’re Thundercrushed!11m6
The Goat of More GoatDrool unleashes his most diabolical curse, the MO-AR GO-AT – turning everyone, including Bill’s Mom, into goats! Drool gives Bill an ultimatum – he’ll give Bill the anti-goat if he hands over the Toe. Bill is stuck between a goat-mom and a hard place, until he realizes that there’s a way to out-goat Drool and save the ones he loves.11m7
The Swamp of EducationFangbone and Bill skip the research for their project on swamps and just capture a bunch of creatures for a 'swamp-bucket' instead. But when the toe accidentally falls in, the school gets transformed into a swamp. Only through books can they get the school back to normal and save Ms. Gillian from life as a giant mutant frog!11m8
The Ballad of MehBill's bummed that no one can know about all the cool monster fighting he and Fangbone do. But when Drool sends out Melodica, the Lady of the Lute, to sing about their 'glory' – and steal the toe – Bill forgets about the need for celebrity and challenges Melodic to an epic rap battle with the fate of both worlds at stake!11m9
The Duck of Always (1)After nearly losing the toe, Bill’s wracked with guilt and questions whether he’s right to help Fangbone protect the Toe and keep the world safe. Worse, a Skullbanian thief, CID, takes advantage of Bill’s lack of confidence as he and Fangbone face Drool’s most relentless foe, the Duck of Always. Fangbone and Bill face their most relentless foe yet - The Duck of Always, a duck cursed with immortality which can never die or stay destroyed and can also talk. Worse, Cid attacks at the same time and steals the Toe. It’s only when Bill realizes that giving up is the only thing to fear, that he comes up with a plan to defeat the Duck and Cid together.11m10
The Duck of Always (2)11m11
The Cavity of TerrorWhen Fangbone has an awful toothache, Bill discovers Fangbone’s greatest fear – dentists! But when Bill and the other classmates all get transformed into teeth by the horrific Toothsbane, Fangbone must find a way to face his fear and turn the tables on this toothy menace.11m12
The Sickness of HomeOn an overnight trip to the museum, Fangbone and Bill discover a Skullbanian relic that transforms a mural into a gateway to a Skullbania-like world. It’s exactly what Fangbone needs to cure a bout of homesickness! But when a Razor-worm escapes into the museum and cocoons his classmates, Fangbone faces a tough choice – to save his friends he must smash the relic and lose this connection to home forever.11m13
The Future of MomThe Toe’s evil magic creates an alternate reality where Bill’s Mom is the Toe-keeper instead of Fangbone and Bill. The two battle brothers must earn the trust of this hardened warrior to set things right.11m14
The Ball of ClobberingFangbone decides to whip the kids into fighting shape by teaching them CLOBBERBALL, a painful Skullbanian game. But when Drool challenges their team, Fangbone learns that his classmates have different kinds of strength.11m15
The Rowboat of DibbyWanna-be robot Dibby wants to be a hero like Fangbone and Bill – so he steals the Toe of Evil to turn himself into a real robot. When Drool re-programs Robo-Dibby – Dibby becomes the hero he always wanted to be by helping his friends defeat himself!11m16
The Necktie of ChangePhoto day goes badly wrong when the Toe transforms Fangbone in Fred Bone – a tie-wearing, utensil using fancy boy! Fangbone saves the Toe, but loses himself – at least until Bill photo-shops a cure.11m17
The Leg of BrokenWhen Fangbone breaks his leg, he must learn to rely on his friends to protect the Toe of Evil from Drool’s monsters.11m18
The Iron Fist of BruceSkullbanian Heritage Day’ at school gets out of hand when Principal Bruce gets carried away being a clan leader and begins a reign of terror!11m19
The Helmit of DulingWhen Bill puts on the cursed Helmit of Duling and grows to be too large and incompetent, Fangbone's forced to save him and the Toe.11m20
The House of LeavingWhen Bill convinces Fangbone to stay inside all day watching movies, Fangbone comes down with Hovelfroth, a barbarian affliction that turns him into a wild animal.11m21
The Field of Trip of Mayhem (1)When Fangbone's class goes on a field trip to Skullbania, he is given a once-in-a-thousand-year chance to destroy the Toe of Evil. But, when Fangbone must choose between destroying the Toe and saving his friendship with Bill, he must make an impossible choice.11m22
The Field of Trip of Mayhem (2)11m23
The Mom of No ReturnWhen Bill's Mom accidentally spots Fangbone and Bill fighting Drool's Razorworm, she decides on a harsh punishment.11m24
The Back of StoneThe legendary Stoneback arrives to help protect the Toe, but Fangbone's star-struck and unwilling to listen to Bill, who suspects that this might not be the real barbarian deal.11m25
The Bucket of GoblinsThe battle for Toe takes a turn when it falls into the hands of goblins.11m26
The Bill of MagicBill learns that taking shortcuts with his magic talent can have serious consequences.11m27
The Present of FeathersBill's got the perfect gifts for his mom's birthday, but it all goes terribly wrong when Drool's Feather-Phoenix attacks, forcing him to choose between saving the Toe and saving his mom's birthday gifts.11m28
The Waffle of IronWhen one of Drool's monsters attacks with a magical sword, Fangbone and Bill stop him with their beloved waffle iron.11m29
The Drool of YoungThe Toe accidentally create a young Drool and Fangbone and Bill take it as an opportunity to turn Drool good.11m30
The Kat of MunchingWhen Fangbone becomes addicted to Munchie-Kat, a cheesy video game, Drool brings it to life to consume Fangbone's waking hours.11m31
The Twinkle of StickAt parent-teacher night, Fangbone and Bill are forced to pretend Twinkle-stick is Fangbone's totally normal human parent.11m32
The Burg of LarWhen Cid shows up to steal the Toe, Fangbone and Bill capture her, only to discover that the Shadowsteppers sent more thieves to finish the job.11m33
The Hound of HoundingAfter Bill accidentally melts Fangbone's most precious sword, he lies about it and accidentally summons the Hound of Hounding, a Skullbanian demon dog.11m34
The Defeat of GloryAfter hearing stories of Fangbone's battle victories, Hammerscab, a barbarian warrior, travels to Earth to test her strength against his.11m35
The Forehead of DespairAfter the Toe becomes magically attached to Bill's forehead, he finds himself slowly turning green.11m36
The Mall of DoomWhen Bill and the kids take Fangbone to Mallhala to buy new clothes, Drool unleashes his Pigataur to take the Toe.11m37
The Breaker of Oaths (1)Bill lies to Drool and tricks him into falling into the Nightlands, and he and Fangbone think they've defeated the evil wizard forever.11m38
The Breaker of Oaths (2)11m39
The Pitch of BlackFangbone attempts to train the kids in Skullbanian outdoor survival by taking them camping in the park.11m40
The Keepers of ToeBill gets a former Drool-keeper to help Fangbone relax.11m41
The Groan of UpFangbone and Bill take control of Clapperclaw and Grimeblade's huge barbarian bodies.11m42
The Shadow of BillAfter Fangbone and Bill discover Cid living in Cavebania, Drool sends his DIRE RAZORWORM to devour them all.11m43
The Fred of BoneFred Bone returns when Fangbone splits himself in two, recreating his upper class double to take his place at school.11m44
The Star of GoldA dispirited Ms. Gillian accidentally gets transported to Skullbania and imprisoned by Drool.11m45
The Brothers of BattleDrool makes his own barbarian-human combo to steal the Toe.11m46
The Pizzas of DayFangbone forcibly removes all fun from the kids' lives in fear of a Drool trick, the class rebels when he outlaws school pizza day11m47
The Cheeks of DarknessAfter a series of omens, Stoneback's legendary sword falls from the sky.11m48
The Forging of FriendshipFangbone and Bill tell the story of how they first met to show how two very different people can become the best of friends.11m49
The End of the Beginning (1)Fangbone and Bill find themselves facing a more powerful Drool face-to-face after he combines Skullbania and Earth into a single world and regains his Toe.11m50
The End of the Beginning (2)11mCast


















